When working in zbrush, I like to jump around a lot on my model to make sure I'm getting an even distribution of detail per side-- I'm working my way from the viewer left side of this model, to the right, jumping between metal and wood. I hope to finish up the right side this week and also look into engraving details formed through substance designer and wrapped around the cannon, inspired by 17th century British naval cannons.
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Program Errors, Baking Errors, Life Errors, oh my -- A Story of Being Behind, or Week 3.5 once again
I ran into every issue under the sun this week, from personal life problems (sick cat) to program problems (ZBrush and Substance stopped wor...
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Left to do for high poly: Noise/microdetail pass, beard, Cape (marvelous designer) Next: Retop, UV, rough textures
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Program Errors, Baking Errors, Life Errors, oh my -- A Story of Being Behind, or Week 3.5 once againI ran into every issue under the sun this week, from personal life problems (sick cat) to program problems (ZBrush and Substance stopped wor...
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