I tried to gather reference of the Shimada bros in overwatch and also characters sculpted in the Overwatch style that had longer hair so I had an idea of what to expect/practice when I got to Hades' hair.
Next up on my schedule is the blockout, which I'll have done this week and then begin sculpting the highpoly. This piece is also for capstone, so it's on a fast track to completion. Once I'm a bit further in the sculpting phase I'll do a draw over or two, as well as color keys, to further refine the concept itself before I get into the texturing phase.
Here's a closer look at the concepts I've sketched up for our Hades model.
Schedule:Week one: Reference and Concepting
Week Two: Block Out and Half Highpoly
Week Three: Highpoly Done
Week Four: Retop and Rough Textures
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